The Tales of Woe: Volume III, issue 2

SPARF's own and only e-magazine

Ed. Scott Emery yobbo@shell.portal.com

Contents of this issue:

Letters to the Editor: More Important Questions

Words of Wisdom/Pontification: Mel clues us in on the Interim Simulator and I go overboard.

Forum: Evan strikes back...

Favorite Mistakes: the Eternal mobile replacement question

Random Thoughts: Wait, I will think of some...

SECTION A: Letters to the Editor

After perusing the WBRG cable service it became clear to me that new manager Craig Ferguson, of the Victorian Mandarins, had chosen to work with a small team.

>
>	I take it that you are going the "smallest possible team" route..
>
>Scott Emery
>TOW Editor
>yobbo@shell.portal.com
>
>
I am. I think I'll add one or two more players in the next couple of weeks to cover injuries, then see what happens. If I don't get a free agent this week, I'll probably be asking you about 'Digger'.

Seriously though, I can get an average skill increase of about 3.5 per player per week with the small roster while keeping my fatigue down. The only other strategy I thought of was the 'crank rookies with one or two coaches' route, but then the players who actually take the field really don't get developed very much. As the schedule places my team in a position where we don't play the better eight teams until late in the season, I think the small team approach gives me a chance of taking it all in silver. I guess I'll probably still have trouble with those !$!W#^& Borg. Why didn't Capt. Picard wipe them out when he had the chance!

PS. In the back issues of TOW, I saw that the IC players were considered fairly safe from injury. Last week, Buffalo took out Piaw (age 3, fatigue 4). Then they took out his replacement Moi (age 0, fatigue 4). I was thinking I should offer Buffalo lots of SPARF bucks for his defender at that position, but when I looked, he was just an 'A A A V' type grunt. Hmm.

Craig Ferguson Victorian Mandarins

--

SECTION B/C. Words of Wisdom/Pontification

This issue's Words of Wisdom has been merged with the Pontification section as Mel tells us about the intermim (Note: a lot of this article is shamelessly lifted from email with Mel.) (Not all of Mel's clarifications are attributed.)

The point of the game is to get the ball between the tall posts on the end of the field. So the next question is how does one move the ball around? The answer is handpasses, kicks, and marks.

SECTION D: FORUM

In ToW 3.1 , you said [Ed. note: from FAVORITE MISTAKES]:

> I did the conservative thing and pulled
> my (fourth year) star FF into an IC slot to cover injuries. I lost that
> game by one point. (this was not tanking, I intended to win, this was
> conservative play) Would I have won the game if Dawn was on-field. Yes,
> unless one of my mobiles was injured. My point? In the *critical* games
> it just might be better not to prepare for an injury, but to go all out.
> Opinions?

I think it depends on how evenly matched the two teams are (and this season the new simulator will make more teams "evenly" matched). If you're expecting a comfortable win (or loss), removing one player shouldn't make much of a difference to the result. However, if it's going to be close, it isn't surprising that removing your fourth best player is fatal.

I played my best 18 on the field every week last season. I had very few players with multiple VGOOD skills (especially early in the season) and decided that the chances of losing as a result of an injury were less than the chances of losing without (one of) my best players. Luckily, none of my age 4 mobiles were ever injured, despite carrying fatigue levels of 7 at times (although younger, less fatigued, players on the half forward flank were...).

Of course, this could all be solved by a more sophisticated interchange/replacement mechanism. At least one of these was described an old ToW, and another (more complex) one was posted to the kibitz list during the break.

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SECTION E: Favorite Mistakes

Well, I lost a game, lets see if we can figure out why. One, my favorite player wasn't on the field, owing to a badly stubbed toe. So I pulled an inferior player (Rex would be sore to hear that!) up from the front line, and dropped my IC2 (2F'ed to that slot) into his place. So I had my RKM (as usual) and moved my least effective mobile to ROV bringing the new guy in as RKR. I have been vacilating back and forth regarding the relative value of RKR and ROV (the answer is "it depends", I just don't know what it depends on) and I guess that for my setup RKR is more important.

My front line didn't help a lot either... It has been my standard practice to put my fourth best player in as Center. I now think that I should have put my 6th or 7th best (mark-happy) player in and free up that fourth best for the front line.

I haven't had the time recently to give you a better analysis of that game (it would be a good game to analyze, suprising result and close score), perhaps I will present it in a future TOW.

SECTION F: Random Thoughts

Random thoughts, by definition, should be easy to have. My thoughts seem to have become shockingly linear of late. Someone asked me why a Gold player would want to write down all their SPARF "secrets" and publish them. The other Gold players who have written for TOW will have to asnwer for themselves. I do it because I don't think that SPARF should be a game of "secrets", I think it should be a game of decisions. There are several ways to play SPARF successfully, but all of them require attention to the basics and the basics should be documented. How many of you are with me on this?

Please send me email describing what you what to see in TOW, or if you really want to see it, write it up and send it along. The more stuff I get the more TOW you get.

Scott Emery TOW Editor yobbo@shell.portal.com